LIBRARY ACCEPTED: Titanium, Unity3D (despite being “not C”)

Too many examples to list individually, but in light of Steve Jobs’ anti-Flash rant a few months back, Appcelerator is claiming no slowdown in the number of apps approved that use Titanium:

“In fact, we’ve had more apps accepted since this whole thing started on April 8, than before. So that puts it in the realm of several hundreds, if not thousands of apps accepted in the App Store.”

Meanwhile, although the .NET 3D engine – Unity – is also still being accepted, they’re preparing for Apple getting more harsh in future:

“Since Unity’s .NET support may conflict with the new terms of service, we are working on a solution where entire games can be created without any .NET code. In this proposed scenario all the scripting APIs will be exposed to and can be manipulated from C++.

We still can’t believe Apple will force developers into choosing a specific language for development. ”

Post to Twitter

This entry was posted on Friday, July 16th, 2010 at 8:04 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Leave a Reply